Friday, December 8, 2023

VR vs. REAL LIFE

 

I’ve often believed that the massacres in the United States these past few years are caused partly by the increasing use of violent video games, books, movies, and TV programs in the guise of entertainment, via mind control. Advertisers know how this works, and they spend thousands of dollars to create ads and shows that appeal to humans’ base instincts (subconscious urges, behavior, or intuition directed by primeval, animalistic, self-serving, or ignoble motivations) in order to hawk their wares, their published works, or to increase their viewers. Millions of people see those ads and may unconsciously remember them when out shopping. Which brand is best? Why, of course, it’s the most popular ads on TV that tell us to go right out and buy this car or that car, this insurance or that one, etc. It’s stuck in their subconscious because they’ve seen the ads so many times. Violent book covers, for example, stand out from the thousands of mundane covers in bookstores, because violence and sex sells books, movies and television programs.

It is well known that repetition of a thought, image, or action is how humans learn—from birth, kindergarten through high school, college and beyond. We learn by rote, and practice makes perfect, right? In gymnastics, dancing, and many types of sports, students are taught to visualize their actions, their performances, and see in their mind’s eye their goals accomplished. In truth, we are what we think, what we see, and what we do. This is how our personalities are shaped throughout life. Whatever the mind of man can see and believe can be achieved. Remember those powerful words by writer-lecturer, Napoleon Hill, in his book, Think and Grow Rich.  Belief in a thing is powerful, as described in Claude A. Bristol’s book, The Magic of Believing. These two books can change your life. But the direction you want to go is up to you. You must be careful what you put into your conscious and subconscious minds. And if you don’t believe this, then beg, buy, or borrow a copy of Subliminal Seduction to see how it works. Then notice how many companies still use this form of mind control, even though the use of subliminal messages in ads was supposedly outlawed a good many years ago. (Someone ran off with my old copy of that book, so I can’t tell you offhand what year it was.) Needless to say, it was an eye-opener!

How does Virtual Reality (VR) fit into this topic? Bear with me—I’m getting there, but first I think some of my background might aid your understanding of the situation, and the reason I’m so concerned about what may be happening before our very eyes. But in the pursuit of fun and entertainment, many people, especially young folks, may unknowingly be led astray.

Most of my adult life, I’ve been a serious student and practitioner of Extra Sensory Perception (ESP). I have experimented with and studied various techniques of mind control, and throw in auras and astral projection (without drugs)—the latter which scared the devil out of me before I learned how natural it was, and that many people through the centuries claimed to have had out-of-body experiences; there are many published accounts of people having seen someone in one location when they were actually somewhere else. One thing I have learned: The mind is nothing to mess with unless you’ve educated yourself about the very real risks.

A few years ago, I read a personal account written by a developer of VR games. Unfortunately, I neglected to save that article, but recall much of what the author said. The man explained in great detail how he is able to insert subliminal messages and images into a game without anyone being aware of them. It sounded to me like he was very acquainted with subliminal seduction. It’s a frightening thought that a player may believe he’s just having fun playing a game, when in reality, he may be getting seriously brainwashed. The point is, we have no way of knowing what may be embedded in some games or how dangerous they may be. I don’t see an occasional user being negatively influenced by any invisible, embedded ideas, but a habitual player who is addicted to VR games may—if he plays enough—become unable to tell real life from the virtual environment he has entered.

Some investigators are coming to the conclusion that VR can turn your sense of reality inside out, and that VR has the ability to rewire the brain and enhance neural connections that are needed for learning and memory.

https://www.gloveonevr.com/side-effects-of-virtual-reality/ (Scroll down to Side Effects Of Virtual Reality. Especially read Psychological Effects Of Virtual Reality).

So, what does all that have to do with the increase in mass killings in this country? I believe that if someone constantly plays violent, shooting/slashing/killing VR games—especially someone with an undiagnosed mental illness, or a loner with a grudge—that person may be a candidate for a real-life killing spree, because his mind has become saturated with virtual situations, and something he sees, hears, or thinks triggers a VR war game he’s played, and he can’t tell real life from the so-called entertainment he’s become so familiar with. All he needs is a weapon to carry down the street, into a building, a store, or whatever, to fulfill his fantasy. It can happen. It may have already happened. And who’s to blame—the person who played a “fun” game not knowing it could be booby-trapped, or the game developer who thought players would have fun killing people? What kind of evil would lurk in those persons' minds? The easy availability of guns is only part of the problem; the source may be violence in the guise of entertainment. It’s something to think about. Perhaps the games, TV, and movies need to be regulated, or game developers should be required to show absolute proof that their games are free of subliminal messages. 

And don’t forget mass mind—the more people who see and think of a situation, the better the chances of it breaking out in society. It’s not simply one person lazing about on a sofa controlling their joysticks; it’s the accumulation of perhaps thousands of others doing the same thing—filling their minds with violent trash then laughing when a virtual character gets their head blown off.

More reading:

https://www.reddit.com/r/virtualreality/comments/1733r9v/why_do_most_people_who_buy_a_vr_headset_stop/

https://arinsider.co/2022/11/25/the-science-behind-the-vr-headset-that-can-kill-you-in-real-life/


NAMASTE!

 



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