I’ve often believed that the massacres in the United States these
past few years are caused partly by the increasing use of violent video games,
books, movies, and TV programs in the guise of entertainment, via mind control.
Advertisers know how this works, and they spend thousands of dollars to create
ads and shows that appeal to humans’ base instincts (subconscious
urges, behavior, or intuition directed by primeval, animalistic, self-serving,
or ignoble motivations) in
order to hawk their wares, their published works, or to increase their viewers.
Millions of people see those ads and may unconsciously remember them when out
shopping. Which brand is best? Why, of course, it’s the most popular ads on TV
that tell us to go right out and buy this car or that car, this insurance or
that one, etc. It’s stuck in their subconscious because they’ve seen the ads so
many times. Violent book covers, for example, stand out from the thousands of
mundane covers in bookstores, because violence and sex sells books, movies and
television programs.
It is well known that repetition of a thought, image, or
action is how humans learn—from birth, kindergarten through high school,
college and beyond. We learn by rote, and practice makes perfect, right? In
gymnastics, dancing, and many types of sports, students are taught to visualize
their actions, their performances, and see in their mind’s eye their goals
accomplished. In truth, we are what we think, what we see, and what we do. This
is how our personalities are shaped throughout life. Whatever the mind of man can see and believe can be achieved.
Remember those powerful words by writer-lecturer, Napoleon Hill, in his book, Think
and Grow Rich. Belief in a thing is
powerful, as described in Claude A. Bristol’s book, The
Magic of Believing. These two books can change your life. But the direction
you want to go is up to you. You must be careful what you put into your conscious
and subconscious minds. And if you don’t believe this, then beg, buy, or borrow
a copy of Subliminal
Seduction to see how it works. Then notice how many companies still use
this form of mind control, even though the use of subliminal messages in ads
was supposedly outlawed a good many years ago. (Someone ran off with my old
copy of that book, so I can’t tell you offhand what year it was.) Needless to
say, it was an eye-opener!
How does Virtual Reality (VR) fit into this topic? Bear with
me—I’m getting there, but first I think some of my background might aid your
understanding of the situation, and the reason I’m so concerned about what may
be happening before our very eyes. But in the pursuit of fun and entertainment,
many people, especially young folks, may unknowingly be led astray.
Most of my adult life, I’ve been a serious student and
practitioner of Extra Sensory Perception (ESP). I have experimented with and
studied various techniques of mind control, and throw in auras and astral
projection (without drugs)—the latter which scared the devil out of me before I learned how
natural it was, and that many people through the centuries claimed to have had out-of-body
experiences; there are many published accounts of people having seen someone in
one location when they were actually somewhere else. One thing I have learned:
The mind is nothing to mess with unless you’ve educated yourself about the very
real risks.
A few years ago, I read a personal account written by a
developer of VR games. Unfortunately, I neglected to save that article, but
recall much of what the author said. The man explained in great detail how he
is able to insert subliminal messages and images into a game without anyone
being aware of them. It sounded to me like he was very acquainted with subliminal seduction. It’s a frightening
thought that a player may believe he’s just having fun playing a game, when in
reality, he may be getting seriously brainwashed. The point is, we have no way
of knowing what may be embedded in some games or how dangerous they may be. I
don’t see an occasional user being
negatively influenced by any invisible, embedded ideas, but a habitual player who
is addicted to VR games may—if he plays enough—become unable to tell real life from the virtual environment he has entered.
Some investigators are coming to
the conclusion that VR can turn your sense of reality inside out, and that VR
has the ability to rewire the brain and enhance neural connections that are
needed for learning and memory.
https://www.gloveonevr.com/side-effects-of-virtual-reality/
(Scroll down to Side Effects Of Virtual
Reality. Especially read Psychological
Effects Of Virtual Reality).
So, what does all that have to do with the increase in mass killings
in this country? I believe that if someone constantly plays violent, shooting/slashing/killing
VR games—especially someone with an undiagnosed mental illness, or a loner with
a grudge—that person may be a candidate for a real-life killing spree, because
his mind has become saturated with virtual situations, and something he sees,
hears, or thinks triggers a VR war game he’s played, and he can’t tell real
life from the so-called entertainment he’s become so familiar with. All he
needs is a weapon to carry down the street, into a building, a store, or whatever,
to fulfill his fantasy. It can happen. It may have already happened. And who’s
to blame—the person who played a “fun” game not knowing it could be
booby-trapped, or the game developer who thought players would have fun killing
people? What kind of evil would lurk in those persons' minds? The easy
availability of guns is only part of the problem; the source may be violence in
the guise of entertainment. It’s something to think about. Perhaps the games,
TV, and movies need to be regulated, or game developers should be required to
show absolute proof that their games are free of subliminal messages.
And don’t forget mass
mind—the more people who see and think of a situation, the better the
chances of it breaking out in society. It’s not simply one person lazing about
on a sofa controlling their joysticks; it’s the accumulation of perhaps
thousands of others doing the same thing—filling
their minds with violent trash then laughing when a virtual character gets
their head blown off.
More reading:
https://www.reddit.com/r/virtualreality/comments/1733r9v/why_do_most_people_who_buy_a_vr_headset_stop/
https://arinsider.co/2022/11/25/the-science-behind-the-vr-headset-that-can-kill-you-in-real-life/
NAMASTE!